Game Design: Level of Difficulty
One of my favorite online video feeds is the Angry Video Game Nerd and Zero Punctution . The former goes the nostalgic route and looks at early games to point out and mock all their flaws. Of which there are many. Zero Punctuation criticizes newer games on some of the same fronts. Some of the complaints are about the difficulty of the game. Old games are Harder in that they're more unforgiving, the programming is buggier, and poor design decisions were made. (Such as the "trial and error" method). I was just reading an article outlining how the Zelda games have gotten "easier". It got me thinking about level of difficulty in games. Audiences This I think is one of the more important factors of designing the difficulty of a game. I mentioned in an earlier blog post , that there are certain preferences and styles of game players. Some that are obsessed with their skills, some looking just to relax and some to play socially. Audiences of mainstream games are chan