Game Design: Combat Themes
99% of all games made seem to have some sort of combat theme. Okay, that's so not an accurate percentage, but that's how much it FEELS like. There are obviously several very awesome games not based on combat. One of which I'm currently playing now, Harvest Moon. But enough of that pacifist style storylines, let's talk battles. OH, and I'm totally zeroing in on Fantasy stories too. Two birds with one stone and all. :) Dealing with Conflict Every story needs conflict. That is what a story is after all: a series of conflicts and resolutions. In story writing books or classes, there are 3 very basic forms of conflict. They were: Man vs. Man Man vs. Nature Man vs. Self Many stories have these conflicts and when they do, it boils down that the only way to resolve the conflict is physical force. Fighting. Violence. Etc. At the very least in games and fantasy it does. The reason for this is that it's simply the easiest and most exciting method of solving the conflict.