Game Design: Force Feedback
So I've officially given up (for now) on Kingdom Hearts and moved on to KH2. I know...I'm such a glutton for punishment...but to be fair...they DID clean up some things in KH2 like being able to skip cutscenes (bless you) and some way cooler fighting animations and stuff. And the gummi ship crap isn't as crappy anymore AND... Right analog stick controls the camera. *tears of joy* Thank you! But that's not what I wanted to write about today. While playing the game and watching cutscenes I began to notice how much that darn controller buzzed or "rumbled". I thought...when did this become cool? Looking Back I want to say arcade games were the ones that provided more of the "force feedback". That made them cool. You're sitting in a driving chair for a car racing game where it shakes when you bump something. Or the gun has some realistic throw back in a shooting game. Bringing this same subtle rumble into the home systems may have started pretty e...