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Showing posts from May, 2011

Meta Stories and Games

Another thought bubble about narrative and games. I've touched on the topic of meta-game elements several times but now we meet it head on. (apply directly to the forehead.) First what do I mean by meta-game elements and stories? Where will this post go? Meta-Game I remember when I first ran into the term "meta-game" while studying table-top RPG games. For example, rolling the dice and points were meta-game elements. It could also mean elements that pertain to the game world but not the main focus of game play. In table top role play, the dice rolls and charts are necessary for the game but that is not the main focus of the game. That is to say that a person doesn't play D&D to roll dice...that's what Yahtzee is for. The goals of the game are to explore, complete tasks, and refine your character. For a digital translation, this would be interface or the repeated actions in a game. In a game with random encounters (like a J-RPG), the main focus of the game is n

Dishonesty, Lies, and Comedy

Straight up opinion this round, but I have recently started watching Glee after the encouragement from my sister. I've been making my way through the first season somehow but it's becoming harder and harder to continue to like the show. It brought up for me a couple of other things people have mentioned about romantic comedies and high school dramas. Now for me, the only thing that keeps me interested in Glee is the music. I love musicals and having a TV show that is essentially a musical has some appeal to me. And it should come as no surprise that I was actually part of my school's "Glee Club" although we called it "Swing Choir", but it was basically the same thing. Wear a costume, choreograph a dance and sing at the same time. It was a mixed-bag experience for me because I love to sing and dance but felt bad that there was a lot of rivalry and politics between the teacher and students. Let's talk about romantic comedies. One of my fellow podca