Assume makes an...
Assuming things about your audience can definitely make an ass out of you (and me). And sometimes, it feels like some games designs are built on this foundation of assumptions about its players that might be excluding a large market. So what inspired this was something I noticed in my email. Several months ago, I had joined Lord of the Rings Online so I could keep in touch with my boyfriend who enjoyed WoW. It was a free MMO (since I was not quite willing to pay a subscription fee). And quite seriously a little gem in the MMO scene. Today I had received notice that their game guides had been updated and the message was very new player friendly. It had a colorful list of new player and beginner MMO guides to the game. When I had first heard about this MMO it was at GDC. A developer was explaining to me how LOTR Online was aimed for a more mature group of people and that it was not as 'immature' as WoW. Now my research on MMOs had pointed out that these games attract the mos