Posts

Game Design: Level of Difficulty

One of my favorite online video feeds is the Angry Video Game Nerd and Zero Punctution . The former goes the nostalgic route and looks at early games to point out and mock all their flaws. Of which there are many. Zero Punctuation criticizes newer games on some of the same fronts. Some of the complaints are about the difficulty of the game. Old games are Harder in that they're more unforgiving, the programming is buggier, and poor design decisions were made. (Such as the "trial and error" method). I was just reading an article outlining how the Zelda games have gotten "easier". It got me thinking about level of difficulty in games. Audiences This I think is one of the more important factors of designing the difficulty of a game. I mentioned in an earlier blog post , that there are certain preferences and styles of game players. Some that are obsessed with their skills, some looking just to relax and some to play socially. Audiences of mainstream games are chan...

Game Design: Sound...of music

Audio as a part of game design is an often "neglected" part. Usually because it's a low priority to what a game NEEDS to function. A game needs programming and visual interfaces which is why so much effort is put into a game. Audio was not a necessity in a game. For a long time they were just beeps and buzzes. Now that we are in a more sophisticated generation of games, audio plays a larger role or can. There are a few games that rely on audio as part of the game play. What Audio Does When I was working on my master's project, we were almost completely focused on getting graphics and programming in. In my evaluation, I was told that my game needed more audio to feel more complete. And you know what? There is a world of difference between my soundless game and my game with audio. And it was nearly effortless. All we had were some bells and whistles for positive and negative feedback. A click noise for buttons. And some sound loops for background audio. In short here...

Stories: What's Love Got to Do with it?

In an earlier blog post I discussed various relationship types and how they are handled in stories. Well, I'm mostly taking that same subject but going on a deeper perhaps more philosophical method. And by philosophical method you know I'm going through the 3 loves. Knowing the three loves can help in the understanding of relationships between characters and people. Introduction Now the 3 loves are a very Western Philosophy rooted subject. Being as most of my education in philosophy is western based, I can not vouch for any Eastern or New Age Equivalent. The three loves are: Eros, Philia, and Agape. There are also other philosophic and sociology based love types or styles including: Stoge, Ludus, Pragma, and Mania. In this I will first start with the classic three and make notes on the other styles. Because they're all important when considering love between two characters. Eros Plato was the one who wrote down the philosophy behind the 3 loves. (Based on Socrates teachings...

Comics: Mature Themes

What are mature themes? Have you ever heard of the "three subjects never to be discussed at the dinner table"? They were: Religion, Politics, and Sex (Which some say are actually good things to discuss with the family.) Anyway, these three things are generally the subjects people feel very personal about and very passionately. It is sure to get a reaction when posted for public viewing. And usually that's what the artist/writer intends. Mature Themes used in media Including these topics in your story is guarantee to bring eyes to your work. Sex Sells is a phrase often thrown around, but it's true. Controversy also sells, particularly political or religious controversy. To me at least, it seems like Mature Themes are used as an advertising ploy to get the most attention. Because attention means money. Similarly, the idea applies to Indie media too! Web-comics are the medium I'll focus on in this blog. Sex is certainly a seller if you want people to read your comic...

My Relations with the Elves

It's no secret that one of my favorite fantasy creatures to draw and write (besides unicorns) is elves and fairies. Even when I was in middle school I enjoyed the fantasy of fairies being like the creatures in Disney's Fantasia or the cute little dolls I had. And as I matured and read more fiction and watched more fiction, I grew to like the idea more and more. Now I still like elves as a fantasy creature but it's a very shall I say "popular" version that I prefer over the "traditional". Yep. This blog post is going to be similar to my post about unicorns I made awhile ago. Traditions, Traditions Most folktales about the fair folk come from the British Isles (although I'm well aware that the rest of Europe had these stories too!). But the ones most familiar I think are the ones from Ireland. In general, they're miserable little buggers. (Bugger is such a naughty British term. :)) Fairies would steal children, cause back luck, and make mischief....

Game Review Magazines

Last year for a research project, I did an analysis of the content of game review magazines. For the project the purpose was to provide a competitive analysis for our proposed project. My project was a family oriented game review magazine. There really aren't many. In fact, I could only find one online magazine. The Big Players For my analysis I chose what I considered the most popular game magazines in print. They were: Game Informer GamePro Nintendo Power By far, game informer had the most previews and reviews of all the magazines. Consequently it also had the most ads. Nintendo Power is the oldest of the three and was pretty exclusive to Nintendo brand games so naturally the list of reviews and previews were less. For awhile I had a subscription to Game Informer and I got some free issues of Nintendo Power as a bonus for some pre-order. Personally I preferred NP because I really only had Nintendo systems so it made sense. When I signed up for a member's card at Gamesto...

Japanese Games

I had promised to speak a bit about this in another post. First, I should start with a disclaimer. In no way do I claim to be any sort of expert of Japanese culture. My resources are from friends who have visited the country, movies, anime, and some game research. Any claims I make is pure speculation and if I am making any blatantly incorrect statements I ask any readers to please point them out so I can correct them. But luckily this should have very little to do on Japanese culture expertise and only reflected in their games. (An expression of culture like any art form.) Some Literature I have with me a very lovely book my friend, professor, adviser gave to me (that she help write) called " Beyond Barbie and Mortal Kombat ". (Shameless plug?) In it there is a chapter written by Mizuko Ito called "Gender Dynamics of the Japanese Media Mix". It outlines the way Japanese media (including video games) have time and again created something that crossed gender boundar...