Posts

DA: 2

What's this? I'm playing a game only recently released!? Quick, run outside because it's probably raining candy as well. So actually this was just a case of good timing. Around this time last year, I gave up video games for Lent so I had to stop playing Dragon Age Origins. Then I got consumed by other things happening in my life that prevented me from coming back to the game until a week or two ago. I finished DA:O finally and DA:2 had come out only a week or so prior. To be honest I wasn't all that aware of this sequel nor of what it would be like. I wrote it off as a disinterest until seeing a video review on it. So I knew of the disappointments beforehand. And therefore set my bar pretty low. Right before buying, I check the DA wiki for information about the stuff I cared about...the romance options. This is always a selling factor for me in a game. And lo! What did I find? A. CHASTE. ROMANCE. OPTION. <---------- <:O WAHHHH? Despite it costing...

Interactive Storytelling

Narrative has become a packaged deal with video games. The need for well-written games is becoming a selling point and a norm. And this is a good thing. Narratives have had a good long history in video games and where it is heading is an interesting journey. Text Adventures/Point and Click Adventures When games appeared on computers they took the form of text adventures. Programmatic inputs were necessary to interact with the world. And for the most part, players had a very strong connection with the narrative and story. Even to the point where they cried. However, once these types of games became graphical like the Sierra Adventure games, a level of connection was severed slightly. While the input was the same, the output wasn't fuel for the players imagination. What could have been an epic was reduced to cartoon or comic style graphics. It's similar to the experience of watching Lord of the Rings animated and reading the novels. The iconic almost comical style of the ani...

Script Done

I finished the script a couple of weeks ago. Finally. Wow it took far too long to write that. Now I need to design and draw characters. >_ I'm periodically collecting music and sound effects.

Role Play

When I was young, I role played all the time. When it was snowy out, I'd pretend I was a dinosaur and build a nest out of snow and pine needles. Sometimes I was an arctic fox or a squirrel or a unicorn. Sometimes I'd be my favorite Ninja Turtle or a Time Traveling Scientist. And there's some part of us that never really out grows this love of role playing...being someone we are not. RPG You could argue that ALL video games are in a certain sense a role playing game. (Just not in the genre). In a first person shooter, you are playing the role of a soldier, in a flight simulator you play the role of a pilot, in a real time strategy you play the role of a god. Yes you can be whoever you want to be in a game. You can disregard the rules of proper society and set things on fire without remorse or guilt. However, the concept of Role Play as in the RolePlaying Game is vastly different than my child-like concept of playing pretend. I don't get to immerse myself in a role playi...

Wild Horses

For the past year or so, I've been playing with the design of a horse riding RPG type game and I find recently that it's pretty much been made to an extent. Yes, I finally got Red Dead Redemption and my lord it is a FUN game. I never was a fan of Westerns...not after reading Shane. *shudder* it haunts me so. However, I'm changing my mind on the genre ever since the movie, "Australia" and I got the idea for a story about a rough 'n' tough unicorn herder. (It's badass...I just need to draw it properly.) But RDR has gone ahead and done it for me pretty much with their Undead pack (which I will totally get just because I can rope and tame a unicorn.) I'm actually a bit sad someone beat me to the punch. Well, it's certainly been inspiring for me and it kind of works like a demo in a way for what I was planning. It also shows me the scope I can take it if I go the 3D route. Some things I might improve upon: Horse Stamina Meter - needs more of a...

Let's Plays

Recently, I've discovered fun Let's Play videos of people playing some of their favorite old games and giving commentary. Much mirth is to be found in these. I might try my own hand at a few. So far here are some of my favorites: Paw from That Guy with the Glasses Let's Play Quickly: Kikoskia Wow that's really not a lot. I'll add to this list as I discover more. In anycase, while I love watching game reviews that play snippets, I really love these because I can experience the game without playing. It's especially helpful when I'm at work because I can not play games at work (I just make them. :P). Sometimes they play obscure titles I know I won't ever have access to. Enjoy!

Role of Character

I read an article on the Escapist about How Game Stories Suck because the protagonist doesn't change. It got me thinking about the role of characters in a game and narrative. Why don't game characters change? Dual Role In my narrative heavy games, I sometimes feel there is a disconnect between the narrative character and my avatar. The narrative has set up this character to seem like a certain kind of person. However, as I begin playing, the character is no longer like that. For example, when playing a game like Legend of Zelda, Link is set up to be heroic, courageous, and trusted. However the actions the player performs as Link are hardly heroic . The cover up of course is that the game narrative ignores certain player actions. Particularly in Role Play Games (RPGs). A game character has two roles in a narrative style game. The story character and the game character. Most games play these off as separate entities. This disconnect reduces the effect of change or perceiv...