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Visuals: Sylized vs Realistic

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The look of a game is its selling point. In our market society, we judge a book by its cover so we judge a game by its looks. I've often complained about the looks of characters in some genres. So let's talk about graphics and realism. History Lessons When looking back on some of the earliest computer games, graphics were always the added bonus. For the most part the graphics were iconic. This means they were symbols or like hieroglyphs. The icons represented something else that we can translate in the context of the game situation. As the graphic abilities of computers advanced the less iconic graphics needed to be. They did not need to be abstract shapes to represent a player or an enemy. It could vaguely resemble what it was suppose to be. The semblance of what the game environment is and what we recognize as real are slowly becoming closer. The uncanny valley is all we have to watch out for. On the Trail Perception is what graphic style or visual style changes most in